I'm a gamer, so I have a bit of a passion for games. Games offer players an experience that no other medium can offer.
When someone plays a game, they become the protagonist of that story. They achieve a goal, fail a mission, or make a decision. Nothing else - not a book, not a movie, not a song - can offer the same level of intimacy.
I come from a UX Design background, so when I create a game, the player experience is always on the forefront of my mind.
The games I've experienced have truly helped shape who I am today, and I'm excited to create awesome experiences for others to enjoy.
Creative Solutions to UX Problems.
This simple mobile game about juggling colorful balls deserved an equally simple UI. By creatively merging multiple elements into one, I created a minimal UI that conveyed all necessary information for TapTapPop!
Mark Cuban Center:
Assembly Hall Augmented
Creating an AR experience.
Assembly Hall Augmented was my first leap into AR development. While VR attempts to immerse players in a virtual world, AR does the opposite. I brought a virtual basketball court into IU's Assembly Hall Basketball Stadium.