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Personal Project

Escape

Involve UI within the game world.

There are two sides to UI: Usability and Aesthetic. Although the User Interface in Escape doesn't exist in the game world, it is a part of the game and should fit in seamlessly.

Made with Unity

Key in-game objects, such as the brick or the torch, could be picked up and manipulated. Differentiating them from the background with a high-contrast border was important.

I created an impactful moment in the story by allowing an event in the game world to affect the UI.

This blood-splattered dialogue box left players speechless.

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